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SiestaZ
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Registrert: 4 May 2005, 20:35:11 (1342 dager)
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- Dr. Cox: This moment is so great I'd cheat on that other moment from before, marry this one and raise a family of little moments!

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#107425 Svar på: "Konsoll-diskusjon" i "Kultur og underholdning" forumet 11 Feb 2008, 15:41:20

JULOCEHB skrev 11 Feb, 2008 14:34:44:
Og xbox kan jo ikke måle seg med PS3`s spesifikasjoner ^^


Og hverken Xbox360'en eller PS3'en kan måle seg med PCens spesifikasjoner Klarte ikke å dy meg

#107423 Svar på: "Konsoll-diskusjon" i "Kultur og underholdning" forumet 11 Feb 2008, 14:18:19
Mye nytt GTA 4 innhold fra den nye hjemmesiden.

Et kart av byen kan man se og små videoklipp fra områdene rundt omkring i byen.

#107414 Svar på: "S04E02: Confirmed Dead" i "Diskuter Lost - USA" forumet 10 Feb 2008, 23:50:24
Konge episode meg mange spennende spørsmål. Hvorfor vil de ha Ben? Hvorfor var Matthew Abbadon så sikker på at Oceanic815'ene var døde?
Og hvorfor ligger det et isbjørn skjellet mitt uti ørkenen? Det første jeg tenkte da var at Dharma har klundret med "time and spcae" og sendt isbjørnen tilbake i tid og dermet tilfeldigvis havnet der.
Så har den død der, ensom og forlatt i ørkenen. Ellers så har det vært en mobil Dharma forskningstasjon, der de har forsket på om isbjørner kan forandres til å tåle varme eller noe sånt.

De nye karakterene var topp. Likte meste Jeremy Dvies karakter, Daniel Faraday. Han kan bli veldig spennende å følge med videre.

Og Ben har forsatt full kontroll over lost folka og det er bare herlig å se han i aksjon. Go Ben, Go!

9/10

#107408 Svar på: "Cloverfield NB: SPOILER" i "Kultur og underholdning" forumet 10 Feb 2008, 19:42:34
Så filmen i går på Colosseum og dette er den beste monsterfilmen jeg har sett på lenge. Som nevt så var lyden helt knall. Og at alt var håndholde og fra menneskets synsvikel gjorde det bare mer intenst og ekte.
Nå soldatene kommer og fyrer løs på monstret mens Hud ligger på baken er noe av det mest intense jeg har sett på veldig veldig lenge. Fikk nesten ikke puste

Terningkast 5 het klart!

#107372 Svar på: "Lost-spillet (slippes 29 feb)" i "Nyheter" forumet 8 Feb 2008, 16:53:56
Jeg synes da at grafikken i Lost spillet er mer likt Source enn god gamle CS.
Lost spillet bruker Ghost Recon grafikkmotoren, så det er sikkert nok av eyecandy i spillet.

#107358 Svar på: "Lost: The Video Game" i "Diskuter Lost - Generelt" forumet 7 Feb 2008, 13:38:23
Det er ingen som klarer å konkurerer med absoluttspill.no når det gjelder levering. Blir like overrasket hver gang jeg betiller fra derfra, for spillet kommer liksom dagen etter og det er service det!
Og som Jaga sier er de flinke til å være sikre på at du får spillet på lanseringsdatoen, og sender den til og med ut tidligere.

#107350 Svar på: "Gjennombrudd i Hollywood-streiken" i "Nyheter" forumet 5 Feb 2008, 01:31:38
Muligens den beste nyheten til nå i 2008!
Lost filming has resumed
Posted by DarkUFO at 23:42 (Comments: 2
Labels: announcements, Writers Strike

Update: 12:22 GMT We will have some photos from the filming online soon.
Update: 12:00 GMT I can reveal my source as being Ryan from Hawaii Blog, who has an impeccable record for information pertaining to Lost. He's yet to post anything on his site yet about this but hopefully he will soon.

Update: 11:50 GMTThis is from someone I trust 100% from Hawaii who has never been wrong to date.

I can happily report to you that Lost Filming has resumed according to my source in Hawaii! More to follow soon hopefully.

Could we still get 16 episodes? Let's hope so!


http://darkufo.blogspot.com/2008/02/lost-filming-has-resumed.html

Edit: De har ikke begynt å filme igjen..

Redigert av SiestaZ 5 Feb, 2008 08:55:50

#107340 Svar på: "Episode 9-16 ?" i "Diskuter Lost - USA" forumet 3 Feb 2008, 22:13:59
Her står det litt om det du lurer på. Det kan virker som at det ikke blir noe 9-16.
Men det kan være så farlig for ABC å flytte Lost uti juni, så de får spilt inn resten av episodene!?

Red Five standing by... or make it the Oceanic Six. Widespread industry rumors have it that the writer's guild may be on the verge of a breakthrough settlement to end their strike, possibly in time to save part of the remaining unfilmed half of Lost Season 4.

If you're really under a rock, we noted back in October that the writers were about to go on strike, halting the production of scripted Hollywood TV, including Lost Season 4, a strike that has now lasted three months. And 2 weeks ago we commented on the tentative agreement the director's guild made with the producers about 2 weeks ago here. The progress the directors made put the negotiators for the writers under the gun to make similar progress.

This pressure led to two big guns from the writers (John Bowman, head of the negotiating committee, and the WGA West head honcho David Young) informally meeting with two big producers (News Corp's Peter Chernin and Bob Iger, CEO of Disney which owns ABC and by extension Lost). There was a media blackout that started to break today, with good news.

The Hollywood Reporter reported that these informal conversations resulted in monumental breakthroughs that could result in official negotiations to finalize a settlement soon, perhaps in the next week. The sticking points had to do with payment for rebroadcasts in "new media" such as Internet streams and downloads.

If this actually results in the WGA authorizing filmings to resume, it may mean the salvage of part of episodes 9-16 of Lost if the cast and crew can be reassembled hastily over in Hawaii. Probably all eight episodes cannot be saved at this late date, but that's speculation upon speculation for now. So sit tight and follow the entertainment news closely because it just might mean a second installment of several more episodes of Season 4 for Lost fans.



kilde: http://blog.lostpedia.com/2008/02/season-iv-new-hope.html

#107331 Svar på: "Lost: The Video Game" i "Diskuter Lost - Generelt" forumet 2 Feb 2008, 22:43:19
Lost preview

Throughout my time keeping up with the survivors of Oceanic 815 I was always aware of the potential the story had in videogame format. It's the perfect set up for a tense, intriguing adventure game, capitalising on the superbly well-developed characters and story-arc of the show. Ubisoft evidently felt the same, and thus we are presented with Lost: Via Domus, a new story set amongst the aftermath of the crash.

It's centred around a new passenger of that fateful flight, one Mr. Elliot Maslow, an American photojournalist in Sydney to get particularly big scoop. In true Lost style however, you don't know the exact reason for your being in Sydney, being on the plane, or indeed, anything as due to a bout of trauma-induced amnesia, you wake up on the island with no idea who, what or where you are.

In a nod to the original TV format, the game is split into episodes, each starting with a "Previously on Lost..." recap and ending with those cliff-hangers that the writers are so fond of. Each episode also has several playable flashbacks, unveiling more of your character's backstory each time. Once a flashback is triggered, you're shown a brief glimpse of a torn up photograph, which you have to recreate by taking photos using your camera within the flashback. Once you've got a photo of all the right elements of the scene to trigger a memory, you're rewarded with a brief cutscene, the grey blur effect (representative of your recollection being foggy) is lifted, and a new facet of the story is revealed.

Mmmm...Kate
Back on the island, the gameplay is split into several distinct sections. The first you'll encounter is the basic exploration/talky bit, with you waking up in the jungle and having to find your way to the beach, meeting and talking to Kate on the way. Dialogue is handled in a fairly typical adventure game style, with several subject trees available to you. It's also split out into more general topics; Quest, General, Inventory and Trade. Quest topics will either give you something to do, or give you more information on what you're supposed to be doing while General options will tell you more about the island, and background of the characters that you're talking to. Inventory allows you to talk about the gear you're carrying around with you, while Trade, only available for certain people at certain times, is where you trade all that superfluous fruit and such for more useful stuff.

The trade system, while being quite simple, is a bit different to what you may be used to. As there's no economy on the island, you trade things you find, worth a set amount of dollars, for items that the other person is carrying of an equal value. For example, Michael has several torches that you need to proceed, and they're worth $10 each. You can trade him 5 coconuts (worth $2 each) or 2 bottles of water (worth $5 each), or indeed any combination of items to make up the cost of the torch.

Other gameplay elements include picking your way through pitch-black caves with the aid of the aforementioned torches and legging it from the mysterious black smoke (along a set route, using one button to jump low obstacles and another to duck high obstructions.)

While these may initially look and feel a bit like a series of mini-games, the nature of the story and the tone keep them feeling cohesive and a useful part of a much larger experience. And it helps that you're always basked in glorious visuals.

Welcome to the Jungle
It uses a modified version of the Ghost Recon: Advanced Warfighter engine, which was built specifically to deal with built up urban areas. Don't let that worry you however, because it does an admirable job of built up jungle as well. The environments, ranging from dense jungle, claustrophobic caves or the open expanses of the beach all look lush (or bleak, depending on the area but it's all appropriate and all looks great). Characters as well are superbly modelled and instantly recognisable.

So it's a franchise with some genuine potential that could, for once, be realised. From what we've seen so far Ubisoft have pitched it perfectly, with the emphasis firmly on the adventuring rather than the bombastic action. We'll find out if the final product capitalises on the potential and turns it into a great game, soon.


kilde: DarkUFO

#107327 Svar på: "The Dark Knight (2008)" i "Kultur og underholdning" forumet 2 Feb 2008, 19:13:22
Gleder meg veldig til The Dark Night og jeg er sikker på at Christopher Nolan gjør en like bra jobb i oppfølgeren.
Jeg fikk også veldig Brandon Lee (The Crow) følelse når beskjeden om at Heat Ledger døde. The Crow er en av mine favorittfilmer og det er alltid spesielt å se den igjen og vite at Lee døde så tragisk under innspillingen. Tror jeg kommer til å føle mye av det samme i The Dark Night...

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