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The Three Kings and the Wonderful Island



Once upon a time, there were three great kings, named Hanso, Widmore, and Paik. King Hanso saw that there were great problems in the world, and he called upon the others, saying, "I wish to build The Great Dharma, to solve the world's troubles. If you will help, I will fill your treasuries with gold." King Hanso knew of a fabulous island, discovered by his ancestors, and passed down as a family treasure. It was a place of great power, able to hide itself, and seemingly able to create gifts for the people it favored.

In fact, King Hanso did not understand his island, for it was not a wishing box to create gifts. It instead was able to think and to feel, and it used its abilities to create things, and even images of people that appeared alive, in order to get the people to hear and commune with it. But the people had never seen a living island, and did not recognize its call. King Hanso felt that there could be no greater place for the Great Dharma to save the world than the wonderful island, but the other kings must never learn its secrets.

And so the best craftsmen of the other kings set to work, encouraged by Hanso's gold. King Paik's craftsmen were skilled at creating heavy industries, and they created great and wonderful machines for the Wizards of the Great Dharma. King Widmore's craftsmen were skilled in the arts of construction, using great magical engines, like "The Crane," "The Cement Mixer," and "The Bulldozer." King Widmore sent his engines and armies of his craftsmen to the island, dressed in their traditional garments of denim and flannel and bright yellow hard hats. And among them were many spies to learn the island's secrets. But King Paik's craftsmen built their machines in their own kingdom, only to have them transported by Widmore's armies. So King Paik had far fewer opportunities to send spies to the wonderful island.

But in time, both kings learned of the island's great powers, and they lusted after the great wealth it might someday create. While Hanso thought only of solving great problems and ills, the others each plotted to sieze the island for themselves. Because Widmore had so many more spies, he learned of the island's secret location. But King Paik did not, and he burned with anger.

Now, Hanso meant well, but in many ways, he was a foolish king. He ignored the people already living on the island, and had built a great fortress, to shut them out. But Widmore's spies made alliances with them, cultivating the friendship of the mysterious Sir Richard, who lived among them. And the Great Dharma came to the island and flourished for a season. But try as they might, they could not solve the problems they pursued.

But one day, came to the island The Golden Child, the one who could hear the island's call. The one who was to become Sir Ben, the Black Knight. And young Ben was sad and lonely, ignored by his father, and longing for a mother he never knew. In his lonelines, his anguished thoughts of his mother were heard by the island, for while the island could hear thoughts but poorly, it could sharply hear deep feelings.

And the island called out to young Ben, creating a form like his mother, and it caused it to move, and drew Ben out from his home. In his haste to see his mother, he nearly crossed the deadly moat that surrounded his fortress home. This alarmed the island, who wished to commune with him in the fullness of time, so it spoke to him, telling him he must not cross. Young Ben, thinking he was abandoned by his mother, was heartbroken.

In time, young Ben learned to cross the deadly moat in safety, and he left the fortress in search of his mother. In the surrounding forest, he found Sir Richard the Mysterious, and asked to join his people. Sir Richard was surprised, as his people and Ben's were sworn enemies. He was even more surprised to learn that his island had spoken to young Ben. Could this child someday lead them in driving King Hanso's invaders from the island? If so, it was not yet time, and Sir Richard told Ben to return home, and wait. If he truly wanted to join Sir Richard, his time would someday come.

On a dark day, the Wizards of Dharma, wishing to save the world, created instead the Terrible Incident, that threatened instead to destroy it. A great magical spell, called the Spell of the Failsafe, could wash away the Terrible Incident, but anyone who cast the spell would be cursed forever, and none could be found who would dare. There was a lesser spell, the Spell of the Button, that could cause the Terrible Incident to sleep for a short while, but it must be cast again and again forever, unless one could be found to cast the greater spell.

The Wizards of Dharma built a dwelling in the Cavern of the Swan; the place where people would live and cast the spells. They would be shut in alone, as hermits, and told there was great danger in leaving. Day and night, they would cast the Button Spell, but the Wizards' hope was that someone would either tire of it or become alarmed at the effects of not casting the Button Spell, and finally cast the cursed Spell of the Failsafe.

Now, the Failsafe curse was a truly remarkable one. Many know how the great magician Merlin lived his life backwards, beginning life as an old man, and becoming gradually younger. The man cursed by the failsafe would neither live his life from young to old nor old to young, but in a broken, mixed-up order, and he would live them over and over again. Usually, he would only remember events from the younger parts of his life, but occasionally there would be glimpses of older life events. These he would think were glimpses of the future, but actually they were just memories of what he had already done. But some of these events could be changed, especially if he remembered them.

The Wizards of Dharma learned that there were major events that could never be changed, and that the universe would counteract all such attempts. But smaller events could be changed, and this caused them great alarm, for if a man were found to cast the accursed Failsafe Spell and later regret doing so, he might undo this choice when he relived some of his life's events. This meant that once an unfortuate soul was found to cast the Failsafe Spell, he must be guided carefully, to make sure that his choices were never undone. Many were sent to the Cavern of the Swan, and would not be tricked into casting the spell. But when Sir Desmond the Sad was guided to the island, they at last achieved their goal.

But during the search for the caster of the spell, young Ben grew to become Sir Ben the Black Knight, and he brought much calamity upon his people. For in allying himself with Sir Richard the Mysterious, he plotted all their destruction. For you will recall that Sir Richard had befriended King Widmore, who supplied horrible poisons and other weapons that were used to kill most of the people that King Hanso had brought to the island. And through Sirs Ben and Richard, King Widmore at last controlled the island. And still, King Paik burned with envy.



Yet all kings have their spies, and Hanso learned of the Golden-Child-become-man who actually spoke with the island. "Surely," he thought, "if evil Widmore can find a Golden Child among my people on the island, I can find many and greater ones around the world. I am guiding people to the island to find a caster of the Failsafe Spell, I shall also guide many gifted people to the island who can speak to it. Surely they will undermine the one who serves Widmore."

To be certain that they undermined Sir Ben, he intended send a Guide to the island, one named Lady Libby. But once there she would be killed by accident, and her mission went unfulfilled.

And a great search began for people who might speak to the island, and they were all guided to one place, where they might be lured into a journey that would lead to the island. The journey was to be aboard a great metal bird that flies across the oceans. It would be diverted from its intended path and brought to the island. To prevent others from searching for them, it would be claimed that the bird had sunk deep beneath the ocean, where none could detect the deception. Unfortunately, Sir Desmond's delay in spell-casting released great destructive power, and the metal bird was destroyed before it could safely land. Surprisingly, and perhaps because of some virtue in the great power that was released, many of those on the great bird lived.

Many were the Guides who enticed people onto the magical bird, and clever and varied were the lures they used. Oft used was the supplying of a ticket for them, guaranteeing their inclusion on the Special Flight.

The most blatant use of the ticket-lure involved a Guide who supplied a ticket to Lady Claire, who carried within her the seed of another Golden Child. When the Guide could not convince her to raise the child herself, he supplied the special ticket, insisting that only the one flight was acceptable. This ensured both that Lady Claire would raise the child herself, and that it would come to the island. Surpisingly, that same Guide insisted to Friar Eko that he need not tarry in conducting a holy investigation at home. The full details of Friar Eko's ticket are not known, but the Guide did not want Eko to extend his work, and miss the Special Flight. Friar Eko was to hear the island very clearly. It spoke to him in dreams and visions, and created for him images of his dead brother to whom he spoke, and it created for him a smaller metal bird, like one in which his brother had flown. While he was very gifted, he was tormented in his heart, and ultimately, the island rejected him.

Sir John of the Knives was banished from an expedition and given his ticket by the one who banished him. On the island he was healed by it miraculously and heard the island in dreams and visions. He learned much about faith in the island from Friar Eko, and became the main searcher for the island's truths, after Eko's demise.

Young Walt was brought to the island through more advanced treachery. His father was given tickets to bring him "home" on the Special Flight, but before this could be done, a subtle and indetectable murder of his mother was necessary. But young Walt was specially gifted. Even far from the island, it was able to create for him a rare bird through his thoughts. His stepfather alluded to many other mysterious things that would happen when he was near. Some say that the island heard Walt even far away. Others say that the intelligence that is the island is really something much larger, possibly the entire world, and the physical island is just a place of power where even the less-gifted can hear it. In any case, Walt did not need to be on the island to be heard by it, for its influence extends far from its shores.

Others of smaller skill also had tickets selected for them. Particularly, Criminal Kate and Sir Sawyer the Sarcastic, for whom the island created special gun-case that truly existed elsewhere, but which appeared magically where they chose to look, though it could not really have been there. Also, it created the Black Horse, a memory from Kate's past. The island may yet have its plans for them...

Most notably, Sir Jack the Whiner was _not_ selected or guided onto the Special Flight. He rode the metal bird on a ticket he purchased for himself. Nonetheless, his emotions were great, and the island did attempt to communicate through an apparition of his father. Although Sir Jack greatly desired communion with his father, his beliefs prevented him from truly listening to the island, and he could not converse with the image.

The island, which some call by the name of Jacob, greatly favored those who would listen. But those who would not listen were not on the list of the favored.

Now, both of the evil kings Paik and Widmore had lovely daughters, and both became part of this story, as beautiful princesses are likely to do. Princess Sun, daughter of Paik, was brought to the island by accident, and by Paik's own skulduggery. It was through Paik's spies that he learned of the Special Flight, and he charged his son-in-law to carry a special timepiece on that journey that could be located from far away, allowing the island to be located. His daughter, who was intended to accompany him, was expected to abandon him before the flight, forcing him to go alone. But at the last moment, princess Sun chose to stay with her husband, and was also brought to the island. Ironically, before the timepiece could be located by Paik, it was carried off the island by one of the few people ever allowed to leave. And so King Paik became even more desperate to find the island, to recover his daughter.

But Paik received an unlikely ally in Princess Penelope, daughter of his rival, King Widmore. In her search for her love, Sir Desmond, some of her father's subjects disclosed to her details of the special island that he controlled. They disclosed that Sir Desmond might be there. They also disclosed that King Paik's craftsmen had once been involved with this island. Learning of its magnetic virtues she paid some of her subjects to search for this magnetism. Finding it, she innocently went to Paik's counselors, inquiring about the island. Asking for their help in locating Sir Desmond, she supplied a photograph, and the location information she had discovered.

And in this way, Princess Penelope guided a great ocean vessel belonging to her father's enemy at last near to the island he longed to posess. The people brought in on the Special Flight by King Hanso ironically provided the final guidance. And now the battle is set, between the people of the king that owned the island in the past, those of the king that owns it in the present, and those of the king who seeks to own it in the future.



The Battle of the Giants is set to begin..



Kilde - A post in the Fuselage threaded board...


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